Infernoble Knight Deck Breakdown

Cards Usage Statistic

Main Deck

Diabellstar the Black Witch
Diabellstar the Black Witch
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

Immortal Phoenix Gearfried
Immortal Phoenix Gearfried
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

Infernoble Knight - Renaud
Infernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

Infernoble Knight Maugis
Infernoble Knight Maugis
Infernoble Knight Maugis
FIRE 4
Infernoble Knight Maugis
  • ATK:

  • 1500

  • DEF:

  • 1000


While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Infernoble Knight Ogier
Infernoble Knight Ogier
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Infernoble Knight Turpin
Infernoble Knight Turpin
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Courageous Crimson Chevalier Bradamante
Courageous Crimson Chevalier Bradamante
Courageous Crimson Chevalier Bradamante
FIRE 1
Courageous Crimson Chevalier Bradamante
  • ATK:

  • 500

  • DEF:

  • 200


(This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.

Infernoble Knight Ricciardetto
Infernoble Knight Ricciardetto
Infernoble Knight Ricciardetto
FIRE 1
Infernoble Knight Ricciardetto
  • ATK:

  • 500

  • DEF:

  • 0


You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.

"Infernoble Arms - Almace"
"Infernoble Arms - Almace"
"Infernoble Arms - Almace"
Spell Equip
"Infernoble Arms - Almace"

    While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.

    "Infernoble Arms - Durendal"
    "Infernoble Arms - Durendal"
    "Infernoble Arms - Durendal"
    Spell Equip
    "Infernoble Arms - Durendal"

      While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

      Called by the Grave
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        Cosmic Cyclone
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

          Crossout Designator
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



            Tag(s):

            Dark Ruler No More
            Dark Ruler No More
            Dark Ruler No More
            Spell Normal
            Dark Ruler No More

              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



              Tag(s):

              Deception of the Sinful Spoils
              Deception of the Sinful Spoils
              Deception of the Sinful Spoils
              Spell Continuous
              Deception of the Sinful Spoils

                You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

                Heritage of the Chalice
                Heritage of the Chalice
                Heritage of the Chalice
                Spell Normal
                Heritage of the Chalice

                  Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.

                  Lightning Storm
                  Lightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                    Tag(s):

                    Noble Arms Museum
                    Noble Arms Museum
                    Noble Arms Museum
                    Spell Field
                    Noble Arms Museum

                      All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.

                      Original Sinful Spoils - Snake-Eye
                      Original Sinful Spoils - Snake-Eye
                      Original Sinful Spoils - Snake-Eye
                      Spell Normal
                      Original Sinful Spoils - Snake-Eye

                        Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

                        Reinforcement of the Army
                        Reinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                          The Hallowed Azamina
                          The Hallowed Azamina
                          The Hallowed Azamina
                          Spell Normal
                          The Hallowed Azamina

                            Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                            Triple Tactics Thrust
                            Triple Tactics Thrust
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                              WANTED: Seeker of Sinful Spoils
                              WANTED: Seeker of Sinful Spoils
                              WANTED: Seeker of Sinful Spoils
                              Spell Quick
                              WANTED: Seeker of Sinful Spoils

                                Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                                Dimensional Barrier
                                Dimensional Barrier
                                Dimensional Barrier
                                Trap Normal
                                Dimensional Barrier

                                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                                  Dominus Impulse
                                  Dominus Impulse
                                  Dominus Impulse
                                  Trap Normal
                                  Dominus Impulse

                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                                    Infinite Impermanence
                                    Infinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                      Extra Deck

                                      Azamina Ilia Silvia
                                      Azamina Ilia Silvia
                                      Azamina Ilia Silvia
                                      DARK 6
                                      Azamina Ilia Silvia
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 1500


                                      1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                                      Azamina Mu Rcielago
                                      Azamina Mu Rcielago
                                      Azamina Mu Rcielago
                                      DARK 6
                                      Azamina Mu Rcielago
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2400


                                      1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                                      Amphibious Swarmship Amblowhale
                                      Amphibious Swarmship Amblowhale
                                      Amphibious Swarmship Amblowhale
                                      FIRE
                                      Amphibious Swarmship Amblowhale
                                      • ATK:

                                      • 2600

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom

                                      Bottom-Right


                                      2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.

                                      Emperor Charles the Great
                                      Emperor Charles the Great
                                      Emperor Charles the Great
                                      FIRE
                                      Emperor Charles the Great
                                      • ATK:

                                      • 3000

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.

                                      Ferocious Flame Swordsman
                                      Ferocious Flame Swordsman
                                      Ferocious Flame Swordsman
                                      FIRE
                                      Ferocious Flame Swordsman
                                      • ATK:

                                      • 1300

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom-Left


                                      2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.

                                      Hiita the Fire Charmer, Ablaze
                                      Hiita the Fire Charmer, Ablaze
                                      Hiita the Fire Charmer, Ablaze
                                      FIRE
                                      Hiita the Fire Charmer, Ablaze
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                                      I:P Masquerena
                                      I:P Masquerena
                                      I:P Masquerena
                                      DARK
                                      I:P Masquerena
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                      Promethean Princess, Bestower of Flames
                                      Promethean Princess, Bestower of Flames
                                      Promethean Princess, Bestower of Flames
                                      FIRE
                                      Promethean Princess, Bestower of Flames
                                      • ATK:

                                      • 2700

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                                      Relinquished Anima
                                      Relinquished Anima
                                      Relinquished Anima
                                      DARK
                                      Relinquished Anima
                                      • ATK:

                                      • 0

                                      • LINK-1

                                      Link Arrow:

                                      Top


                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                                      S:P Little Knight
                                      S:P Little Knight
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                      Angelica, Princess of Noble Arms
                                      Angelica, Princess of Noble Arms
                                      Angelica, Princess of Noble Arms
                                      FIRE 5
                                      Angelica, Princess of Noble Arms
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 2400


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.

                                      Infernoble Knight Emperor Charles
                                      Infernoble Knight Emperor Charles
                                      Infernoble Knight Emperor Charles
                                      FIRE 9
                                      Infernoble Knight Emperor Charles
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 200


                                      1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

                                      Infernoble Knight Captain Roland
                                      Infernoble Knight Captain Roland
                                      Infernoble Knight Captain Roland
                                      FIRE 5
                                      Infernoble Knight Captain Roland
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 500


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

                                      Battlin' Boxer King Dempsey
                                      Battlin' Boxer King Dempsey
                                      Battlin' Boxer King Dempsey
                                      FIRE
                                      Battlin' Boxer King Dempsey
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1800


                                      2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

                                      Main: 55 Extra: 15

                                      2 cardDiabellstar the Black Witch
                                      2 cardDiabellstar the Black Witch
                                      Diabellstar the Black Witch
                                      DARK 7
                                      Diabellstar the Black Witch
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                      1 cardImmortal Phoenix Gearfried 1 cardImmortal Phoenix Gearfried
                                      Immortal Phoenix Gearfried
                                      FIRE 9
                                      Immortal Phoenix Gearfried
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2200


                                      You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                                      1 cardInfernoble Knight - Renaud 1 cardInfernoble Knight - Renaud
                                      Infernoble Knight - Renaud
                                      FIRE 1
                                      Infernoble Knight - Renaud
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 500


                                      If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                                      1 cardInfernoble Knight Maugis 1 cardInfernoble Knight Maugis
                                      Infernoble Knight Maugis
                                      FIRE 4
                                      Infernoble Knight Maugis
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1000


                                      While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                      3 cardInfernoble Knight Ogier 3 cardInfernoble Knight Ogier
                                      Infernoble Knight Ogier
                                      FIRE 4
                                      Infernoble Knight Ogier
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2000


                                      While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                      1 cardInfernoble Knight Turpin 1 cardInfernoble Knight Turpin
                                      Infernoble Knight Turpin
                                      FIRE 4
                                      Infernoble Knight Turpin
                                      • ATK:

                                      • 1400

                                      • DEF:

                                      • 1700


                                      While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


                                      3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                      Mulcharmy Fuwalos
                                      WIND 4
                                      Mulcharmy Fuwalos
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 600


                                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                      3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                                      Mulcharmy Purulia
                                      WATER 4
                                      Mulcharmy Purulia
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 600


                                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                      3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                                      Nibiru, the Primal Being
                                      LIGHT 11
                                      Nibiru, the Primal Being
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 600


                                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                      3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                      Ash Blossom & Joyous Spring
                                      FIRE 3
                                      Ash Blossom & Joyous Spring
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                      1 cardCourageous Crimson Chevalier Bradamante 1 cardCourageous Crimson Chevalier Bradamante
                                      Courageous Crimson Chevalier Bradamante
                                      FIRE 1
                                      Courageous Crimson Chevalier Bradamante
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 200


                                      (This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.


                                      1 cardInfernoble Knight Ricciardetto 1 cardInfernoble Knight Ricciardetto
                                      Infernoble Knight Ricciardetto
                                      FIRE 1
                                      Infernoble Knight Ricciardetto
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 0


                                      You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


                                      1 card"Infernoble Arms - Almace" 1 card"Infernoble Arms - Almace"
                                      "Infernoble Arms - Almace"
                                      Spell Equip
                                      "Infernoble Arms - Almace"

                                        While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


                                        2 card"Infernoble Arms - Durendal" 2 card"Infernoble Arms - Durendal"
                                        "Infernoble Arms - Durendal"
                                        Spell Equip
                                        "Infernoble Arms - Durendal"

                                          While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                                          1 cardCalled by the Grave
                                          1 cardCalled by the Grave
                                          Called by the Grave
                                          Spell Quick
                                          Called by the Grave

                                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                            Tag(s):

                                            2 cardCosmic Cyclone 2 cardCosmic Cyclone
                                            Cosmic Cyclone
                                            Spell Quick
                                            Cosmic Cyclone

                                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                              2 cardCrossout Designator
                                              2 cardCrossout Designator
                                              Crossout Designator
                                              Spell Quick
                                              Crossout Designator

                                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                Tag(s):

                                                1 cardDark Ruler No More 1 cardDark Ruler No More
                                                Dark Ruler No More
                                                Spell Normal
                                                Dark Ruler No More

                                                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                  Tag(s):

                                                  1 cardDeception of the Sinful Spoils 1 cardDeception of the Sinful Spoils
                                                  Deception of the Sinful Spoils
                                                  Spell Continuous
                                                  Deception of the Sinful Spoils

                                                    You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                                                    2 cardHeritage of the Chalice 2 cardHeritage of the Chalice
                                                    Heritage of the Chalice
                                                    Spell Normal
                                                    Heritage of the Chalice

                                                      Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                                                      2 cardLightning Storm
                                                      2 cardLightning Storm
                                                      Lightning Storm
                                                      Spell Normal
                                                      Lightning Storm

                                                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                        Tag(s):

                                                        2 cardNoble Arms Museum 2 cardNoble Arms Museum
                                                        Noble Arms Museum
                                                        Spell Field
                                                        Noble Arms Museum

                                                          All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


                                                          1 cardOriginal Sinful Spoils - Snake-Eye
                                                          1 cardOriginal Sinful Spoils - Snake-Eye
                                                          Original Sinful Spoils - Snake-Eye
                                                          Spell Normal
                                                          Original Sinful Spoils - Snake-Eye

                                                            Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                                            1 cardReinforcement of the Army
                                                            1 cardReinforcement of the Army
                                                            Reinforcement of the Army
                                                            Spell Normal
                                                            Reinforcement of the Army

                                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                              1 cardThe Hallowed Azamina 1 cardThe Hallowed Azamina
                                                              The Hallowed Azamina
                                                              Spell Normal
                                                              The Hallowed Azamina

                                                                Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                                                3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                                                Triple Tactics Thrust
                                                                Spell Normal
                                                                Triple Tactics Thrust

                                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                  3 cardWANTED: Seeker of Sinful Spoils
                                                                  3 cardWANTED: Seeker of Sinful Spoils
                                                                  WANTED: Seeker of Sinful Spoils
                                                                  Spell Quick
                                                                  WANTED: Seeker of Sinful Spoils

                                                                    Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                                    1 cardDimensional Barrier 1 cardDimensional Barrier
                                                                    Dimensional Barrier
                                                                    Trap Normal
                                                                    Dimensional Barrier

                                                                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                      3 cardDominus Impulse 3 cardDominus Impulse
                                                                      Dominus Impulse
                                                                      Trap Normal
                                                                      Dominus Impulse

                                                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                        Infinite Impermanence
                                                                        Trap Normal
                                                                        Infinite Impermanence

                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                          1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                                                          Azamina Ilia Silvia
                                                                          DARK 6
                                                                          Azamina Ilia Silvia
                                                                          • ATK:

                                                                          • 1900

                                                                          • DEF:

                                                                          • 1500


                                                                          1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                                          1 cardAzamina Mu Rcielago 1 cardAzamina Mu Rcielago
                                                                          Azamina Mu Rcielago
                                                                          DARK 6
                                                                          Azamina Mu Rcielago
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 2400


                                                                          1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                                          1 cardAmphibious Swarmship Amblowhale 1 cardAmphibious Swarmship Amblowhale
                                                                          Amphibious Swarmship Amblowhale
                                                                          FIRE
                                                                          Amphibious Swarmship Amblowhale
                                                                          • ATK:

                                                                          • 2600

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Left

                                                                          Right

                                                                          Bottom

                                                                          Bottom-Right


                                                                          2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                                                                          2 cardEmperor Charles the Great 2 cardEmperor Charles the Great
                                                                          Emperor Charles the Great
                                                                          FIRE
                                                                          Emperor Charles the Great
                                                                          • ATK:

                                                                          • 3000

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Bottom


                                                                          1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                                                                          1 cardFerocious Flame Swordsman 1 cardFerocious Flame Swordsman
                                                                          Ferocious Flame Swordsman
                                                                          FIRE
                                                                          Ferocious Flame Swordsman
                                                                          • ATK:

                                                                          • 1300

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Bottom-Left


                                                                          2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                                          1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                                                          Hiita the Fire Charmer, Ablaze
                                                                          FIRE
                                                                          Hiita the Fire Charmer, Ablaze
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                                          1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                          I:P Masquerena
                                                                          DARK
                                                                          I:P Masquerena
                                                                          • ATK:

                                                                          • 800

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                          1 cardPromethean Princess, Bestower of Flames 1 cardPromethean Princess, Bestower of Flames
                                                                          Promethean Princess, Bestower of Flames
                                                                          FIRE
                                                                          Promethean Princess, Bestower of Flames
                                                                          • ATK:

                                                                          • 2700

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Left

                                                                          Right

                                                                          Bottom


                                                                          2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                                          1 cardRelinquished Anima 1 cardRelinquished Anima
                                                                          Relinquished Anima
                                                                          DARK
                                                                          Relinquished Anima
                                                                          • ATK:

                                                                          • 0

                                                                          • LINK-1

                                                                          Link Arrow:

                                                                          Top


                                                                          1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                                          1 cardS:P Little Knight
                                                                          1 cardS:P Little Knight
                                                                          S:P Little Knight
                                                                          DARK
                                                                          S:P Little Knight
                                                                          • ATK:

                                                                          • 1600

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Right


                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                          1 cardAngelica, Princess of Noble Arms 1 cardAngelica, Princess of Noble Arms
                                                                          Angelica, Princess of Noble Arms
                                                                          FIRE 5
                                                                          Angelica, Princess of Noble Arms
                                                                          • ATK:

                                                                          • 1200

                                                                          • DEF:

                                                                          • 2400


                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.


                                                                          1 cardInfernoble Knight Emperor Charles 1 cardInfernoble Knight Emperor Charles
                                                                          Infernoble Knight Emperor Charles
                                                                          FIRE 9
                                                                          Infernoble Knight Emperor Charles
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 200


                                                                          1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                                                          1 cardInfernoble Knight Captain Roland 1 cardInfernoble Knight Captain Roland
                                                                          Infernoble Knight Captain Roland
                                                                          FIRE 5
                                                                          Infernoble Knight Captain Roland
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 500


                                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                                                          1 cardBattlin' Boxer King Dempsey 1 cardBattlin' Boxer King Dempsey
                                                                          Battlin' Boxer King Dempsey
                                                                          FIRE
                                                                          Battlin' Boxer King Dempsey
                                                                          • ATK:

                                                                          • 2300

                                                                          • DEF:

                                                                          • 1800


                                                                          2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.



                                                                          INFERNOBLE KNIGHT Decks in TCG








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